This Dragon Quest 11 Jade Build & Equipment Guide will teach you how to maximize Jade's potential in Dragon Quest 11 so you can dominate the game.
If you're playing Dragon Quest 11 you're going to want to know what Jade's best skills are and also where to find all her best equipment. This Dragon Quest 11 Jade Build & Equipment Guide will teach you just that. I'll tell you what skills are best to invest in from beginning to end as well as how to get all of Jade's best equipment.
Dragon Quest 11 Character Build Guides
Hero – Erik – Veronica – Serena – Sylvando – Jade – Rab – Hendrik
Tiny spoiler alert!- (I guesss.?) As you might know there is a certain side quest that requires you to win the roulette jackpot at the second casino. This side quest is driving players crazy because it's based on pure luck. Nope, turns out there is a pretty simple way to win the jackpot. Enter the VIP part of the second casino (it's the part with the roulette tables). They can be found at Angri-la and at the Whale Way Stations of Zwaardsrust and Laguna di Gondolia. After examining all three seedlings, go back to Haven's Above and speak to the spirit at the top of the Tower of Lost Time. This trophy will unlock after some cutscenes. Echoes of an Elusive Age.
- Related Content:
Best Dragon Quest 11 Characters TIER LIST
Dragon Quest 11 Best Weapon Type for Each Character
Skills – Dragon Quest 11 Jade
- Sep 30, 2018 Dragon Quest XI: Echoes of an Elusive Age is the eleventh mainline instalment in the long running Dragon Quest franchise. Not only is it the first entry to grace the Playstation 4, it's also the first release we've seen on home consoles here in the west in over ten years! In Dragon Quest XI you will be placed in the shoes of a silent.
- Go to the 10 token poker table, put down 100 tokens As long as you win with a four of a kind or less, go into double down and select these cards in this order: If 10 or queen, choose card 2, king card 3, otherwise card 1 If 10 or Queen, Card 2, otherwise Card 4.
In Dragon Quest 11 Jade joins your party with 4 different skill trees: Spears, Claws, Fisticuffs, and Allure. Naturally, Spears focuses on spear attacks and Claws focuses on claw attacks. Fisticuffs grants Jade a variety of stat bonuses and martial arts skills, and Allure gives Jade magic spells based on Charm.
The first thing you'll want to do is decide whether you're going to use Claws or Spears. Spears are much better, so I'd recommend that, but it's up to you. I'm going to assume you pick spears, since they're massively more powerful.
First, refund all the points Jade has automatically spent in Fisticuffs. Leg Sweep and Harvest Moon are not useful. Grab all the Spear skills except for Deliverance, which is not particularly good. The main Spear skills worth having are Multithrust and Lightning Stab (for killing Metal Slimes).
After that, head up into Fisticuffs via the Max HP node and grab all the stat buffs. That should take you through the end of Act 1.
In Act 2, when Jade's skill grid expands, snag Multifeet, which is a modest upgrade over Multithrust if you're using spears, or a gigantic upgrade over Hard Claw if you're using claws (don't use claws). Also snag the HP node and Miracle moon while you're up there, which you need to unlock Pink Tornado (the locked node between Fisticuffs and Allure).
In Spears, finally grab Deliverance just to get access to the new attack power node, and grab that. If you want, you can spec out of Party Pooper, which is no longer useful once you get the new Allure skills.
Speaking of Allure, it's finally time to invest points there. Head up along the righthand side straight to Pink Typhoon to unlock Pink Tornado and grab that. Pink Tornado is Jade's best area of effect attack. Finally, grab the Charm +20 node that you skipped on the way to Pink Tornado.
That will give you all the skills you need for Jade in Dragon Quest 11. After that, just spend points wherever you want to unlock the rest of the nodes, but you won't be using any of them.
Dragon Quest 11 Review
Best Equipment – Dragon Quest 11 Jade
Equipment Setup – Dragon Quest 11 Jade
- Weapon: Split Pot Poker +3
- Helmet: Xenlon Hair Ring +3
- Armor: Xenlon Gown +3
- Accessory 1: Belle's Bow +3
- Accessory 2: Belle's Bow +3
Alternative Equipment Options: If you're using Claws, you can use either the Frostfire Fingers (highest crit) or the Xenlon Claws (highest damage). If you're using Claws for Jade's Dragon Quest 11 best equipment, use 2x Assassin accessories instead.
Locations – Dragon Quest 11 Jade
- Split Pot Poker: Upgrade the evolutionary weapon Poker which is found in a chest in the Fortress of Fear
- Frostfire Fingers: Drops rarely off of the Master Moosifer enemies in the Luminary's Trial
- Xenlon Claws: Upgrade the evolutionary weapon Beastmaster Claws which are the reward for beating the Third Wheel of Harma Trial in 20 moves
- Xenlon Hair Ring: Crafted via Shine On, Xenlon which is the reward for beating the Fourth Wheel of Harma Trial in 20 moves
- Xenlon Gown: Crafted via Shine On, Xenlon which is the reward for beating the Fourth Wheel of Harma Trial in 20 moves
- Belle's Bow: Reward for the Quest 'A Memorable Mystery' in L'Académie. To get 2 you need to have it equipped at the end of Act 1 to receive a copy in Act 3.
- Assassin: Reward for beating the horse race Silver Cup (difficult). To get 2 you need to have it equipped at the end of Act 1 to receive a copy in Act 3.
That about covers it for the Dragon Quest 11 Jade Build & Equipment Guide. Be sure to check out the Game Guides section for more content like this, and click here for more content related to Dragon Quest 11.
Erik is your thief and will take part in just about any endeavor involved with getting various items whether it be through theft (Half-Inch) or various co-op Pep Powers. And as you can expect from a thief, he's fast and has a high evasion rate. However, don't let his role fool you: he also happens to be the hardest hitting character in the game when the right conditions are met. Unfortunately, this isn't something he'll be able to do until late in the game, and when it is finally available, the setup is both MP heavy and has some forced downtime involved. Before then, he'll be serving as a speedy fighter to act on the front lines along with the Luminary.
In short, he's your stock thief/fighter until you hit the late game and he starts dropping several thousand damage in one turn.
Pep Effect Bonuses
STR +20% (40%), DFT +100% (150%), Evade +100% (150%)
Regular Skills and Abilities
Name | Level/Condition |
---|---|
Rubblerouser | 10 |
Evac | 12 |
Cock-a-Doodle-Doo! | 15 |
Peep | 22 |
Boulderbringer | 23 |
Mountainmover | 42 |
Ridgeraiser | 61 |
As one might expect from a thief, Erik doesn't have too many spells in arsenal. Furthermore, outside of Cock-a-Doodle-Doo! (removes sleep from all allies), Peep (checks the content of treasure chests) and Evac (escape dungeons), they're also unique in how they work. Rather than doing direct damage, these spells are traps that deal damage whenever an enemy takes an action. They're not the strongest spells (the Pep Power versions are pretty decent, though), but the damage they deal can add up when enemies start getting multiple turns in a row.
Character Builder Skills and Abilities
Swords
Name | SP Cost | Extra Notes |
---|---|---|
Flame Slash | 3 | n/a |
Critical Hit Chance When Wielding +2% | 6 | n/a |
Sword Stance | 7 | n/a |
Dragon Slash | 10 | n/a |
Metal Slash | 12 | n/a |
Miracle Slash | 16 | Mystery Panel |
Attack Power When Wielding +10 | 4 | n/a |
Attack Power When Wielding +20 | 10 | n/a |
Attack Power When Wielding +25 | 14 | n/a |
Attack Power When Wielding +35 | 16 | n/a |
Fatal Flash | 20 | n/a |
Dually Deadly | 25 | Mystery Panel |
Swords aren't the best choice for the early game since many of the good skills and abilities are locked, but becomes solid once they're available. Fatal Flash is a great skill to use if you choose to use swords, capable of doing about 2.5x of Erik's usual damage and it even has a fair chance of instantly killing the target (provided they can be affected by instant death).
Regardless of whether you choose to use Swords or not, however, picking up Dually Deadly is mandatory. It changes the damage formula of off-hand weapons when dual-wielding, allowing Erik to deal full damage with them. Just be aware that unlocking this skill requires Erik to also heavily invest in Knives, as it's the very last skill available on this tree.
Knives
Name | SP Cost | Extra Notes |
---|---|---|
Attack Power When Wielding +5 | 3 | n/a |
Critical Hit Chance When Wielding +2% | 4 | n/a |
Sleep Hit | 6 | n/a |
Persecutter | 9 | n/a |
Cobra Strike | 7 | n/a |
Victimiser | 13 | n/a |
Assassin's Stab | 18 | Mystery Panel |
Dual-Wielding | 16 | n/a |
Critical Hit Chance When Wielding +4% | 14 | n/a |
HP Hoover | 16 | Mystery Panel |
Attack Power When Wielding +30 | 16 | n/a |
Nastier Knives | 20 | n/a |
Dodge Chance +3% | 14 | n/a |
Dragon Quest 11 Poker Guide Download
Knives are Erik's go-to weapon in the early game (and strongest during the endgame). He has two options to consider during this time: either picking up Sleep Hit and then comboing it with Persecutter to deal 6x damage if the target is asleep/confused or doing the same combo with Cobra Strike and Victimisser except with poisoned/paralyzed enemies. Both are effective when they work, and while I went with Sleep Hit for some crowd control, I wouldn't be surprised if the poison from Cobra Strike lands more consistently. Of course, this won't be as much of a concern later on after boosting his ability to land status ailments via Nastier Knives.
Regardless of what you end up doing though, be sure to pick up Dual-Wielding. It does exactly what it sounds like, allowing Erik to make use of his empty left hand since he can't use shields. Also, be aware that he can dual wield any weapon of his choosing so long as they're the same weapon (i.e. he can only ever equip a knife in his off-hand if he's wielding one in his main hand).
Boomerangs
Name | SP Cost | Extra Notes |
---|---|---|
Attack Power When Wielding +5 | 6 | n/a |
Ooze Bruiser | 3 | n/a |
Metalicker | 7 | n/a |
Accuracy When Wielding +5% | 4 | n/a |
Accuracy When Wielding +5% | 9 | n/a |
Starburst Throw | 18 | Mystery Panel |
Power Throw | 13 | n/a |
Twomerang | 16 | n/a |
Attack Power When Wielding +10 | 14 | n/a |
Accuracy When Wielding +10% | 16 | n/a |
Double Down | 20 | n/a |
Pep-Up Power Up | 25 | Mystery Panel |
Boomerangs are actually pretty good, but since Erik requires heavy investment in both Swords and Knives to make effective use of them, he won't be investing in this tree until much later.
Once you do get around to investing in it, Twomerang (hits all enemies twice with each hit doing slightly more damage than usual) and Double Down (same as Twomerang except with increased damage and the capacity to reduce the target's resistances to ailments) are the skills most worth using. Upon investing more in Guile, be sure to also pick up Pep-Up Power-Up.
Lastly, this isn't a recommendation or anything, but Starburst Throw scales off of Magical Might, so if you notice anything peculiar with its damage, that's why.
Guile
Name | SP Cost | Extra Notes |
---|---|---|
Half-Inch | 8 | n/a |
Falcon Slash | 18 | n/a |
Dodge Chance +2% | 8 | n/a |
Deftness +10 | 8 | n/a |
Divide | 14 | Mystery Panel |
Dodgy Character | 12 | n/a |
Deftness +30 | 10 | n/a |
Agility +10 | 8 | n/a |
Agility +30 | 10 | n/a |
Sticky Fingers | 14 | n/a |
Dodge Chance +5% | 16 | n/a |
Critical Claim | 20 | |
Pep Chance +5% | 16 | Mystery Panel |
Erik's signature tree with some of his most important active skills. Needless to say, Half-Inch is pretty crucial, allowing Erik to steal all sorts of items and even mini medals. Unfortunately, the base steal rate is rather low (about 16%) and you're not going to see much consistency until you pick up Sticky Fingers and boost his DFT to increase those odds (maximum steal rate is 75%).
Meanwhile, though Falcon Slash would seem like a no-brainer to pick up since it's so effective with the Luminary, you should actually have Erik skip that to pick up Divide before moving up to Critical Claim. Divide causes Erik to make two clones of himself, causing the next ability he uses to have a boosted effect (Dodgy Character will greatly increase Erik's evasion and Half-Inch will have a much higher success rate, for instance). In terms of this discussion, its most important boon is that it causes him to deal 3x damage, which will cause him to do heinous amounts of damage when combined with Critical Claim, a physical skill with 100% critical hit rate. Though between its high MP cost (64) and Divide's short effect period, this isn't a combo Erik will be able to keep up for very long.
Of course, a move with 100% crit rate has more applications than just blowing up bosses: it excels at killing Metal Slimes too. Though there are many reasons why they're hard to kill, the leading reason is because they have ludicrously high defense. Thankfully, critical hits pierce their defense, which Critical Claim guarantees.
—
That's it for Erik's role in Dragon Quest XI: Echoes of an Elusive Age. He might be able to deal 1000's of damage at a time when the situation allows it, but he's still a thief. Please remember that. There's a good number of items worth stealing and it would be a shame if you relied on simply waiting for them to drop, because there's a good chance they won't.
This Dragon Quest 11 Jade Build & Equipment Guide will teach you how to maximize Jade's potential in Dragon Quest 11 so you can dominate the game.
If you're playing Dragon Quest 11 you're going to want to know what Jade's best skills are and also where to find all her best equipment. This Dragon Quest 11 Jade Build & Equipment Guide will teach you just that. I'll tell you what skills are best to invest in from beginning to end as well as how to get all of Jade's best equipment.
Dragon Quest 11 Character Build Guides
Hero – Erik – Veronica – Serena – Sylvando – Jade – Rab – Hendrik
Tiny spoiler alert!- (I guesss.?) As you might know there is a certain side quest that requires you to win the roulette jackpot at the second casino. This side quest is driving players crazy because it's based on pure luck. Nope, turns out there is a pretty simple way to win the jackpot. Enter the VIP part of the second casino (it's the part with the roulette tables). They can be found at Angri-la and at the Whale Way Stations of Zwaardsrust and Laguna di Gondolia. After examining all three seedlings, go back to Haven's Above and speak to the spirit at the top of the Tower of Lost Time. This trophy will unlock after some cutscenes. Echoes of an Elusive Age.
- Related Content:
Best Dragon Quest 11 Characters TIER LIST
Dragon Quest 11 Best Weapon Type for Each Character
Skills – Dragon Quest 11 Jade
- Sep 30, 2018 Dragon Quest XI: Echoes of an Elusive Age is the eleventh mainline instalment in the long running Dragon Quest franchise. Not only is it the first entry to grace the Playstation 4, it's also the first release we've seen on home consoles here in the west in over ten years! In Dragon Quest XI you will be placed in the shoes of a silent.
- Go to the 10 token poker table, put down 100 tokens As long as you win with a four of a kind or less, go into double down and select these cards in this order: If 10 or queen, choose card 2, king card 3, otherwise card 1 If 10 or Queen, Card 2, otherwise Card 4.
In Dragon Quest 11 Jade joins your party with 4 different skill trees: Spears, Claws, Fisticuffs, and Allure. Naturally, Spears focuses on spear attacks and Claws focuses on claw attacks. Fisticuffs grants Jade a variety of stat bonuses and martial arts skills, and Allure gives Jade magic spells based on Charm.
The first thing you'll want to do is decide whether you're going to use Claws or Spears. Spears are much better, so I'd recommend that, but it's up to you. I'm going to assume you pick spears, since they're massively more powerful.
First, refund all the points Jade has automatically spent in Fisticuffs. Leg Sweep and Harvest Moon are not useful. Grab all the Spear skills except for Deliverance, which is not particularly good. The main Spear skills worth having are Multithrust and Lightning Stab (for killing Metal Slimes).
After that, head up into Fisticuffs via the Max HP node and grab all the stat buffs. That should take you through the end of Act 1.
In Act 2, when Jade's skill grid expands, snag Multifeet, which is a modest upgrade over Multithrust if you're using spears, or a gigantic upgrade over Hard Claw if you're using claws (don't use claws). Also snag the HP node and Miracle moon while you're up there, which you need to unlock Pink Tornado (the locked node between Fisticuffs and Allure).
In Spears, finally grab Deliverance just to get access to the new attack power node, and grab that. If you want, you can spec out of Party Pooper, which is no longer useful once you get the new Allure skills.
Speaking of Allure, it's finally time to invest points there. Head up along the righthand side straight to Pink Typhoon to unlock Pink Tornado and grab that. Pink Tornado is Jade's best area of effect attack. Finally, grab the Charm +20 node that you skipped on the way to Pink Tornado.
That will give you all the skills you need for Jade in Dragon Quest 11. After that, just spend points wherever you want to unlock the rest of the nodes, but you won't be using any of them.
Dragon Quest 11 Review
Best Equipment – Dragon Quest 11 Jade
Equipment Setup – Dragon Quest 11 Jade
- Weapon: Split Pot Poker +3
- Helmet: Xenlon Hair Ring +3
- Armor: Xenlon Gown +3
- Accessory 1: Belle's Bow +3
- Accessory 2: Belle's Bow +3
Alternative Equipment Options: If you're using Claws, you can use either the Frostfire Fingers (highest crit) or the Xenlon Claws (highest damage). If you're using Claws for Jade's Dragon Quest 11 best equipment, use 2x Assassin accessories instead.
Locations – Dragon Quest 11 Jade
- Split Pot Poker: Upgrade the evolutionary weapon Poker which is found in a chest in the Fortress of Fear
- Frostfire Fingers: Drops rarely off of the Master Moosifer enemies in the Luminary's Trial
- Xenlon Claws: Upgrade the evolutionary weapon Beastmaster Claws which are the reward for beating the Third Wheel of Harma Trial in 20 moves
- Xenlon Hair Ring: Crafted via Shine On, Xenlon which is the reward for beating the Fourth Wheel of Harma Trial in 20 moves
- Xenlon Gown: Crafted via Shine On, Xenlon which is the reward for beating the Fourth Wheel of Harma Trial in 20 moves
- Belle's Bow: Reward for the Quest 'A Memorable Mystery' in L'Académie. To get 2 you need to have it equipped at the end of Act 1 to receive a copy in Act 3.
- Assassin: Reward for beating the horse race Silver Cup (difficult). To get 2 you need to have it equipped at the end of Act 1 to receive a copy in Act 3.
That about covers it for the Dragon Quest 11 Jade Build & Equipment Guide. Be sure to check out the Game Guides section for more content like this, and click here for more content related to Dragon Quest 11.
Erik is your thief and will take part in just about any endeavor involved with getting various items whether it be through theft (Half-Inch) or various co-op Pep Powers. And as you can expect from a thief, he's fast and has a high evasion rate. However, don't let his role fool you: he also happens to be the hardest hitting character in the game when the right conditions are met. Unfortunately, this isn't something he'll be able to do until late in the game, and when it is finally available, the setup is both MP heavy and has some forced downtime involved. Before then, he'll be serving as a speedy fighter to act on the front lines along with the Luminary.
In short, he's your stock thief/fighter until you hit the late game and he starts dropping several thousand damage in one turn.
Pep Effect Bonuses
STR +20% (40%), DFT +100% (150%), Evade +100% (150%)
Regular Skills and Abilities
Name | Level/Condition |
---|---|
Rubblerouser | 10 |
Evac | 12 |
Cock-a-Doodle-Doo! | 15 |
Peep | 22 |
Boulderbringer | 23 |
Mountainmover | 42 |
Ridgeraiser | 61 |
As one might expect from a thief, Erik doesn't have too many spells in arsenal. Furthermore, outside of Cock-a-Doodle-Doo! (removes sleep from all allies), Peep (checks the content of treasure chests) and Evac (escape dungeons), they're also unique in how they work. Rather than doing direct damage, these spells are traps that deal damage whenever an enemy takes an action. They're not the strongest spells (the Pep Power versions are pretty decent, though), but the damage they deal can add up when enemies start getting multiple turns in a row.
Character Builder Skills and Abilities
Swords
Name | SP Cost | Extra Notes |
---|---|---|
Flame Slash | 3 | n/a |
Critical Hit Chance When Wielding +2% | 6 | n/a |
Sword Stance | 7 | n/a |
Dragon Slash | 10 | n/a |
Metal Slash | 12 | n/a |
Miracle Slash | 16 | Mystery Panel |
Attack Power When Wielding +10 | 4 | n/a |
Attack Power When Wielding +20 | 10 | n/a |
Attack Power When Wielding +25 | 14 | n/a |
Attack Power When Wielding +35 | 16 | n/a |
Fatal Flash | 20 | n/a |
Dually Deadly | 25 | Mystery Panel |
Swords aren't the best choice for the early game since many of the good skills and abilities are locked, but becomes solid once they're available. Fatal Flash is a great skill to use if you choose to use swords, capable of doing about 2.5x of Erik's usual damage and it even has a fair chance of instantly killing the target (provided they can be affected by instant death).
Regardless of whether you choose to use Swords or not, however, picking up Dually Deadly is mandatory. It changes the damage formula of off-hand weapons when dual-wielding, allowing Erik to deal full damage with them. Just be aware that unlocking this skill requires Erik to also heavily invest in Knives, as it's the very last skill available on this tree.
Knives
Name | SP Cost | Extra Notes |
---|---|---|
Attack Power When Wielding +5 | 3 | n/a |
Critical Hit Chance When Wielding +2% | 4 | n/a |
Sleep Hit | 6 | n/a |
Persecutter | 9 | n/a |
Cobra Strike | 7 | n/a |
Victimiser | 13 | n/a |
Assassin's Stab | 18 | Mystery Panel |
Dual-Wielding | 16 | n/a |
Critical Hit Chance When Wielding +4% | 14 | n/a |
HP Hoover | 16 | Mystery Panel |
Attack Power When Wielding +30 | 16 | n/a |
Nastier Knives | 20 | n/a |
Dodge Chance +3% | 14 | n/a |
Dragon Quest 11 Poker Guide Download
Knives are Erik's go-to weapon in the early game (and strongest during the endgame). He has two options to consider during this time: either picking up Sleep Hit and then comboing it with Persecutter to deal 6x damage if the target is asleep/confused or doing the same combo with Cobra Strike and Victimisser except with poisoned/paralyzed enemies. Both are effective when they work, and while I went with Sleep Hit for some crowd control, I wouldn't be surprised if the poison from Cobra Strike lands more consistently. Of course, this won't be as much of a concern later on after boosting his ability to land status ailments via Nastier Knives.
Regardless of what you end up doing though, be sure to pick up Dual-Wielding. It does exactly what it sounds like, allowing Erik to make use of his empty left hand since he can't use shields. Also, be aware that he can dual wield any weapon of his choosing so long as they're the same weapon (i.e. he can only ever equip a knife in his off-hand if he's wielding one in his main hand).
Boomerangs
Name | SP Cost | Extra Notes |
---|---|---|
Attack Power When Wielding +5 | 6 | n/a |
Ooze Bruiser | 3 | n/a |
Metalicker | 7 | n/a |
Accuracy When Wielding +5% | 4 | n/a |
Accuracy When Wielding +5% | 9 | n/a |
Starburst Throw | 18 | Mystery Panel |
Power Throw | 13 | n/a |
Twomerang | 16 | n/a |
Attack Power When Wielding +10 | 14 | n/a |
Accuracy When Wielding +10% | 16 | n/a |
Double Down | 20 | n/a |
Pep-Up Power Up | 25 | Mystery Panel |
Boomerangs are actually pretty good, but since Erik requires heavy investment in both Swords and Knives to make effective use of them, he won't be investing in this tree until much later.
Once you do get around to investing in it, Twomerang (hits all enemies twice with each hit doing slightly more damage than usual) and Double Down (same as Twomerang except with increased damage and the capacity to reduce the target's resistances to ailments) are the skills most worth using. Upon investing more in Guile, be sure to also pick up Pep-Up Power-Up.
Lastly, this isn't a recommendation or anything, but Starburst Throw scales off of Magical Might, so if you notice anything peculiar with its damage, that's why.
Guile
Name | SP Cost | Extra Notes |
---|---|---|
Half-Inch | 8 | n/a |
Falcon Slash | 18 | n/a |
Dodge Chance +2% | 8 | n/a |
Deftness +10 | 8 | n/a |
Divide | 14 | Mystery Panel |
Dodgy Character | 12 | n/a |
Deftness +30 | 10 | n/a |
Agility +10 | 8 | n/a |
Agility +30 | 10 | n/a |
Sticky Fingers | 14 | n/a |
Dodge Chance +5% | 16 | n/a |
Critical Claim | 20 | |
Pep Chance +5% | 16 | Mystery Panel |
Erik's signature tree with some of his most important active skills. Needless to say, Half-Inch is pretty crucial, allowing Erik to steal all sorts of items and even mini medals. Unfortunately, the base steal rate is rather low (about 16%) and you're not going to see much consistency until you pick up Sticky Fingers and boost his DFT to increase those odds (maximum steal rate is 75%).
Meanwhile, though Falcon Slash would seem like a no-brainer to pick up since it's so effective with the Luminary, you should actually have Erik skip that to pick up Divide before moving up to Critical Claim. Divide causes Erik to make two clones of himself, causing the next ability he uses to have a boosted effect (Dodgy Character will greatly increase Erik's evasion and Half-Inch will have a much higher success rate, for instance). In terms of this discussion, its most important boon is that it causes him to deal 3x damage, which will cause him to do heinous amounts of damage when combined with Critical Claim, a physical skill with 100% critical hit rate. Though between its high MP cost (64) and Divide's short effect period, this isn't a combo Erik will be able to keep up for very long.
Of course, a move with 100% crit rate has more applications than just blowing up bosses: it excels at killing Metal Slimes too. Though there are many reasons why they're hard to kill, the leading reason is because they have ludicrously high defense. Thankfully, critical hits pierce their defense, which Critical Claim guarantees.
—
That's it for Erik's role in Dragon Quest XI: Echoes of an Elusive Age. He might be able to deal 1000's of damage at a time when the situation allows it, but he's still a thief. Please remember that. There's a good number of items worth stealing and it would be a shame if you relied on simply waiting for them to drop, because there's a good chance they won't.
Dragon Quest 11 Poker Guide List
Need help with something else? Head to the Luminary's Tome for more Dragon Quest XI guides.
- This article was updated on:June 8th, 2019
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